I came up with this after modifying my existing Guard list:
Imperial Guard "Steel Lions" - 2,000 points
Company Command Squad w/ Chimera - 4 x plasma guns - Chimera w/ heavy flamer
Company Command Squad w/ Chimera - 4 x plasma guns - Chimera w/ heavy flamer
Troops
Veterans w/ Chimera - 3 x meltaguns - Chimera w/ heavy flamer
Veterans w/ Chimera - 3 x meltaguns - Chimera w/ heavy flamer
Veterans w/ Chimera - 3 x meltaguns - Chimera w/ heavy flamer
Veterans w/ Chimera - 3 x plasma guns - Chimera w/ heavy flamer
Veterans w/ Chimera - 3 x plasma guns - Chimera w/ heavy flamer
Fast Attack
Vendetta
Vendetta
Hellhound - heavy flamer
Heavy Support
Manticore Missile Launcher - heavy flamer
Manticore Missile Launcher - heavy flamer
Manticore Missile Launcher - heavy flamer
Total: 2,005 points
Summary
I've added in triple Manticore Rocket Launchers for some blasty goodness - mass templates rule and when you drop 7 templates per Manticore down through out the game it can seriously hurt. S10 is good for busting vehicles, infantry and while Space Marines get saves pesky Blood Angels won't get FnP! Have it Space Vampires! Sure it runs out of ammo in time, but it can cause utter destruction.
Usually I use the flamer Veterans to hold objectives while the others roam about doing what they do. I've dropped them and replaced with plasma. These guys can move and fire or still hold objectives and have 24" range.
The Hellhound, I'll use it for is double teaming with the melta Veterans in the Chimera, they pop a transport then the Hellhound burns them. But, Bane Wolf has entered my head, more affective against all forms of infantry instead of ones with just 4+ save and the Veterans need to get close for melta range anyway.....same points too ;)
Vendettas have been added for long range anti tank - where else in the Guard codex can you get three twin-linked lascannons for 130 points? Sure they will hardly get cover, but they're useful for various things such as ranged anti tank, monstrous creature sniping, alpha strike, last turn objective scoring/claiming - obiviously only claims with troops inside ;)
Tactics
Tactics with this army is pretty simple but also flexible. Setup two Manticores in opposite corners to give a cross fire of large blasts, they have a massive range so should range all the way across the board no problem - of course this can put them at risk to outflanking units. Deploy the remaing Manticore behind a building out of sight, but not in terrain though because remember it can fire directly which means that minimum 24" range is gone, which can be useful if incoming swarms etc are within that range. Or just deploy all Manticores together as a battery.
Plasma Veterans hold objective closest to home or follow plasma CCS around, plasma CCS blow holes in light armoured transports while Veterans and other CCS blasts with fire from Chimeras and plasma ;). This can be switched and have melta blast at the tanks and plasma fire into the infantry along with heavy flamers from the Chimeras.
Hellhound and melta Veterans in Chimera team up as mentioned.
It's a simple list I'm not going to lie, but it is a challenge to beat with decent amount of ranged fire power and mass plasma - it should give Space Marines in all forms the scares with AP2 and AP3 fire, those Razorback spam lists shouldn't last long!
iCodex...Codex Space Marines in the iTunes Store
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