My Army Lists: Tyranids "Hive Fleet Kraken" - 2,000 points


I've been using this recently, does well.

Tyranids - 2,000 points

HQ

Hive Tyrant - 2 x twin-linked devourers, old adversary & armoured shell

Tyrant Guard - lash whip

Tervigon - crushing claws, adrenal glands, toxin sacs & catalyst

Elite

2 x Hive Guard

2 x Hive Guard

2 x Hive Guard

Troops

Tervigon - crushing claws, adrenal glands, toxin sacs & catalyst


Tervigon - crushing claws, adrenal glands, toxin sacs & catalyst


10 x Termagants
 
10 x Termagants
 
8 x Genestealers
 
8 x Genestealers
 
Heavy Support
 
Carnifex - 2 x twin-linked devourers
 
Carnifex - 2 x twin linked devourers
 
Total: 1,994
 
 
Got 6 monstrous creatures, two which are troops and a total of 44 T6 wounds which isn't bad.
 
I found two Tervigons would take a lot of heat and these produce numbers for my army, if they die or fail to spawn then I have problems, especially when they die and kill Termagants in the back lash, which will happen btw as you need to keep the Termagants close to reap the benefits. With three I can spawn plenty of Termagants as and when and cast feel no pain on multiple units if needed. Yup I know some of you are going to say crushing claws are pants but I've run with them over several games and they work ok, average I get 7 extra attacks over a game which is about 3.6 points per extra attack. Some people will say Tervigons don't belong in combat but this isn't possible because being 6" behind Termagants means they will make combat sooner or later and who doesn't want a monstrous creature in combat? 7 attacks with crushing claws on the charge is pretty nasty..
 
The Tyrant I ran with wings pretty much since the codex come out. Before I used to use Gargoyles, then switched to Hormagaunts but went back to Gargoyles. The Tyrant needs a Gargoyle shield or else it will get shot to ribbons and those Gargoyles aren't too ace in combat so they need investing, which is cheap, but a decent unit can cost 160 points. The price of the Gargoyles wasn't too bad but throw in the Tyrant on top and those two units cost about 450 points, which is nearly half my army, and the Gargoyles can be pretty fragile. Now I'm running a gun-monster Tyrant which plods on foot lending support, the Tyrant Guard can get cover which gets a nice cover save if it's AP1 or AP2 if not then the 2+ armour shell really helps. Seems everything moves at the same rate the Tyrant fits nicely, and can help Super-Gants in combat with the old adversary ability. I've taken a lash whip on the Guard in case of assaults, for 5 points it's a bargain.
 
I wish I would have 10 Genestealers and probably could squeeze them in if I dropped certain things but in all honest they're a suicide unit. They outflank tackle a tank or a annoying unit or go for a objective, they've worked so many times and cost pretty cheap so I really cannot complain about them.
 
Carnifexes I tried recently over Trygons and fit the army better. Trygons would have problems getting cover saves and even with 6 wounds they would get shot down, more often than not I would lose a Trygon on the way to the fight and have one with about 1-2 wounds left. They also would take time to reach combat due to lurking in cover. The Fexe do loads better as can dish out fire support instead of mincing about like the Trygons, and although not as good in combat they can certainly give out the pain, plus they can get cover much easier! With the Fexes and the Tyrant combined they can dish out 36 S6 shots.
 
Tactics with this list is pretty simple. Deploy in a staged setup so the Termagants at the front, then the Hive Guard and then the Tyrant, Tervigons and Carnifexes so everything gets cover, then march forward as a bug wall. Tervigons will cast feel no pain probably on Hive Guard or what I think the opponent will shoot for and spawn Termagants if required. Hive Guard will lay down supporting fire along with the devourers, once close enough the Hive Guard will split off and hide into cover while the Termagants and big bugs move into combat. While all this is happening the Genestealers will more than likely outflank, in some situations they might infilitrate but it depends.

3 comments:

Digimmortal said...

Loving the list dude.

Need to be weary from the Tervigon death back lash. After my game with Craig he learnt that well and that's why he gunned for yours asap.
Maybe you could be casting Feel No Pain on the other Tervigons to support each other. Still the other power, can't remember the name, the one that let's you run then fire; might be useful to cast on to the Carnifex's?

No fast attack at all then??

Mercer said...

Sorry about the late reply mate I missed this comment.

Yeah Tervigon backlash is a pain in the arse and you need to keep it close to Termagants to gain the benefits, people say the Termagants won't die but it's false because as mentioned you need to keep it close ;). It's also a reason why I've got three - now G.W just need to hurry up with those Tervigon kits.

Onslaught you speak of mate. Could come in useful in some situations but you can only cast one psychic power a turn and I'd rather much have feel no pain.

No fast attack mate. If I had the choice I'd take Raveners ;)

Atreyu@4:44 said...

3 Tervs? You've tumbled fully into the dark side :)

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