I may forego my plans of GK-dom and finish this army, which I have all the guts for just need to get the weapons right:
2000 Pts - Dark Angels Roster
HQ: Belial, Master of the Deathwing (1#, 130 pts)
1 Belial, Master of the Deathwing, 130 pts (Unit Type: Infantry; Terminator Armor; Lightning Claws (pair); Fearless; Independent Character; Rites of Battle)
Troops: Upgraded Deathwing Terminator Squad (5#, 290 pts)
4 Upgraded Deathwing Terminator Squad, 290 pts (Narthecium; Unit Type: Infantry; Deathwing Company Banner; Narthecium/Reductor; Terminator Armor; Thunder Hammer & Storm Shield x4; Cyclone Missile Launcher; Apothecary; Standard Bearer; Deathwing Assault; Fearless)
1 Sergeant (Unit Type: Infantry; Terminator Armor; Lightning Claws (pair); Deathwing Assault; Fearless)
Troops: Deathwing Terminator Squad (5#, 235 pts)
4 Deathwing Terminator Squad, 235 pts (Unit Type: Infantry; Terminator Armor; Thunder Hammer & Storm Shield x4; Cyclone Missile Launcher; Deathwing Assault; Fearless)
1 Sergeant (Unit Type: Infantry; Terminator Armor; Lightning Claws (pair); Deathwing Assault; Fearless)
Troops: Deathwing Terminator Squad (5#, 235 pts)
4 Deathwing Terminator Squad, 235 pts (Unit Type: Infantry; Terminator Armor; Thunder Hammer & Storm Shield x4; Cyclone Missile Launcher; Deathwing Assault; Fearless)
1 Sergeant (Unit Type: Infantry; Terminator Armor; Lightning Claws (pair); Deathwing Assault; Fearless)
Troops: Deathwing Terminator Squad (5#, 235 pts)
4 Deathwing Terminator Squad, 235 pts (Unit Type: Infantry; Terminator Armor; Thunder Hammer & Storm Shield x4; Cyclone Missile Launcher; Deathwing Assault; Fearless)
1 Sergeant (Unit Type: Infantry; Terminator Armor; Lightning Claws (pair); Deathwing Assault; Fearless)
Fast Attack: Ravenwing Support Squadron (1#, 75 pts)
1 Ravenwing Support Squadron, 75 pts (Unit Type: Vehicle (Skimmer, Fast); Typhoon Missile Launcher; Multi-melta x1)
Fast Attack: Ravenwing Support Squadron (1#, 75 pts)
1 Ravenwing Support Squadron, 75 pts (Unit Type: Vehicle (Skimmer, Fast); Typhoon Missile Launcher; Multi-melta x1)
Fast Attack: Ravenwing Support Squadron (1#, 75 pts)
1 Ravenwing Support Squadron, 75 pts (Unit Type: Vehicle (Skimmer, Fast); Typhoon Missile Launcher; Multi-melta x1)
Heavy Support: Predator (1#, 130 pts)
1 Predator, 130 pts (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Autocannon; Lascannon (each side))
Heavy Support: Predator (1#, 130 pts)
1 Predator, 130 pts (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Autocannon; Lascannon (each side))
Elite: Dreadnought (1#, 130 pts)
1 Dreadnought, 130 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Heavy Flamer; Twin-Linked Autocannon)
Elite: Dreadnought (1#, 130 pts)
1 Dreadnought, 130 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Heavy Flamer; Twin-Linked Autocannon)
Elite: Dreadnought (1#, 130 pts)
1 Dreadnought, 130 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Heavy Flamer; Twin-Linked Autocannon)
Total Roster Cost: 2000
I'd love to fit a chainfist in each squad, but don't know what to give up. I know Preds aren't the most competitive thing, but I have the models, they're simple, and if I can keep the front facing, AV13 is no joke.
4 S9 shots; 14 S8 shots; 12 S7 shots (half TL). A modicum of speed from the Speeders. Non-linear action from DS or Deathwing assault. Hard to gun down at range or to kill in melee, and includes one really nice beat-stick with Belial in the "Special" squad.
Meh, army builder. I really cannot stand it with a passion. Overloaded with information which you should know. That's my little moan for the day :P
Dark Angels, I don't play D.A so I'm probably not the best person to ask. However, they are a Space Marine army and eveerrry one knows Space Marines ;)
The only thing I do not like in this list is the multi meltas on the Land Speeders. Speeders with a typhoon missile launcher should be at the back of the board and moving 12" each turn across the board so if any outflanking units appeared i.e Wolf Scouts or Kommandos then they would need 6+ to hit. Also, it keeps the Speeder at range and out of the big guns, which will also want to fire at Terminators. The only time the Speeder needs to possibly get close to the enemy is when moving to contest objectives in the last turns. Most the time that multi meltas will be wasted as they won't be in range. Now, I am not sure if a multi melta is standard on the D.A Speeders, if it is then dropping them should get chain fists.
Hope that helps.
iCodex...Codex Space Marines in the iTunes Store
27 minutes ago