Social Icons

twitterfacebookrss feedemailgoogle plusyou tube

23/11/2012

Adapting to 6th: Tyranids


In 5th ed, Tyranids were the hated ginger step child. No one liked them and always wanted to beat them like an ugly ginger step kid.

I've heard in 6th that Tyranids are loads better and a very good army. Why is? Is it because 6th ed has been kind to Tyranids or is it because people are using foot/hybrid armies more? Personally I think it is the latter, but we will see.

Changing to 6th

Tyranids play very nicely to the strengths of 6th and also the mission format; they can generate lots of troops numbers, which is great for objective missions and also have several flying monsters and other rules have given them significant boosts.

A Hive Tyrant aka Flyrant is where it is at for the Tyranid HQ. Sure it is expensive (costing 260 points), but it can pack a nice punch and is also a flying monstrous creature. What you want on the Tyrant is twin-linked devourers and try and keep the Tyrant under 300 points, anything over is becoming a massive point sink and struggling to justify the return.

The standard Tyrant psychic powers aren't too bad. I would take paroxysm (shooting attack which makes enemy unit WS1 and BS1) and leech essence (shooting attack returns wounds), as these are probably the best of the standard bunch. You can switch them for biomancy powers out of which iron arm, enfeeble and endurance are useful. Warp speed is pretty useful, but the Tyrant is I5 already.

Speaking of flying things, check out the Harpy in the fast attack slot. Sure it is pretty weak for a monstrous creature and only has a 4+ armour save, but you need a 6+ to hit if it is swooping. Personally I would use the Harpy to bomb vehicles with the heavy venom cannon and then sweep down on weak units with a trust vector strike or even a spore cyst bomb.

Ah the Tervigon, this guy was an auto include before and now is a must take. As 40k is an objective based game you need many troop units and what's better than a super beastie which can give troops for free and also claim objectives itself? You can load it up on psychic powers and then switch these all for biomancy.

Tyranids 'Nidzilla' - unlimited points

HQ

Hive Tyrant - 2 x twin-linked devouers, wings, leech essence & paroxysm
Hive Tyrant - 2 x twin-linked devouers, wings, leech essence & paroxysm

Elite

2 x Hive Guard
2 x Hive Guard
2 x Hive Guard

Troops

Tervigon - toxin sacs, adrenal glands, catalyst & onslaught
10 x Termagants
20 x Hormagaunts - toxin sacs
20 x Hormagaunts - toxin sacs
20 x Hormagaunts - toxin sacs

Fast Attack

Harpy - twin-linked heavy venom cannon
Harpy - twin-linked heavy venom cannon
5 x Raveners - 5 x rending claws & devourers

Heavy Support

Carnifex - 2 x twin-linked devourers
Carnifex - 2 x twin-linked devourers
Carnifex - 2 x twin-linked devourers

Tactics

This list is packing 8 monstrous creatures out of which half of them are flying; that's a lot of anti air needed to take these bad boys down, especially when all flying monsters have 4 wounds a pop. Of course these big beasties can deal with enemy flyers and at a push the devourers.

There's also a fair amount of dakka in this army thanks to the twin-linked devourers. Each monster packing these guns can knock out 12 S6 shots; that will glance vehicles to bits (as AP- is no longer effected by vehicle damage chart) or mince up infantry (do not forget the -1 to morale tests if cause 25% damage to an enemy unit). If that's not good enough you've got a few venom cannons floating about (quite literally) plus the impaler cannon shots from the Hive Guard. I will remind you that these guys do not need LOS and 'non-natural' cover saves i.e smoke, KFF etc do not give any cover.

Basically the big beasties will crunch up armour via shooting or combat and the little guys will swarm them. Raveners will act as a fast flank distraction unit. Probably not the best fast attack unit and maybe you could add another Harpy or even Gargoyles, but I like Raveners. Hell go double FOC if you like.

I guess if you do not like Dakkafexes you could switch them for Mawlocs. I've heard Nick over at IDICBeer giving them a good rating. I can see his point as hybrid armies are more popular now.

Now, a slight disclaimer; I haven't played Tyranids in 5th and only played against them once in 6th ed. The above list is what I would personally take. I know Genestealers aren't what they used to be and there's other units I personally do not fancy, but you might like them.

Using Tyranids in 6th ed? They raping face? Let me know in the comment box how you are finding them.