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18/12/2012

Adapting to 6th: Space Marines


Space Marines are still a staple army in 40k, despite the codex not being as strong as others. This is probably due to G.W pushing generic super soliders above all other products.

In 5th ed the Marines had a fair few good lists; drop Salamander, White Scar Bikes, Dreadnought siege and a few others. Question is will these armies still work?

One of the biggest changes to Space Marines is And They Shall Know No Fear (ATSKNF), which allows the Space Marines to auto regroup. Space Marines are also immune to the Fear special rule.

Changing to 6th

The Librarian and Chaplain are still strong HQ contenders, so expect so see them about. You will see the Captain more often though in bike form. I think the Master of Forge may make more of an appearance as I suspect the rifleman Dreadnought maybe more popular thanks to hull points.

Sternguard will see high use, their super bolters are just sick.

The alpha strike unit of Scouts and a Speeder Storm is dead, so that's gone up in the air. I can see Land Speeders with dual melta or Attack Bikes replacing these.

Thunderfire Cannon seems to be gaining popularity. Maybe the Whirlwind will as well or am I pushing it too far? :P.


Space Marines 'Hells Angels' - 2,000 points

HQ

Captain - storm shield, power fist, artificer armour  & bike

Elite

Dreadnought - 2 x twin-linked autocannons
Dreadnought - 2 x twin-linked autocannons

Troops

8 x Space Marine Bikes w/ Attack Bike - plasma gun & meltagun - Sgt w/ combi plasma - Attack Bike w/ multi melta
8 x Space Marine Bikes w/ Attack Bike - plasma gun & meltagun - Sgt w/ combi plasma - Attack Bike w/ multi melta
8 x Space Marine Bikes w/ Attack Bike - plasma gun & meltagun - Sgt w/ combi plasma - Attack Bike w/ multi melta
5 x Tactical Marines

Fast Attack

2 x Attack Bikes - 2 x multi meltas
2 x Attack Bikes - 2 x multi meltas

Heavy Support

Predator - lascannon sponsons
Predator - lascannon sponsons

Fortifications

Aegis Defence Line - quad gun

Total: 2,000

Tactics

Deploy the Aegis some where close to an objective. Place the Tactical Squad on the quad gun behind the aegis along with the two Predators. If you can make sure this setup is done centre of your deployment line so this way the Predators can cover all the board. With the Preds behind the aegis they will get a 4+ cover save as the Aegis easily covers 25%. Behind the Aegis you want the two Predators and then in between them the quad gun, one Marine mans this and will be in sight while the others hide behind the Preds; you cannot shoot what you cannot see!

Bikes should combat squad taking dual plasma in one and dual melta in another. This will give six threats of five fast moving T5 Space Marines. Have them working as a tag-team with meltas slagging transport vehicles and the plasma and bolters hosing down what is inside. 

Captain is really the only real c.c threat here. Use him to smack basic troops and nothing else.

Attack Bikes are the fast moving melta delivery, I would expect these to die first as they are an easy target, so treat them as a suicide unit and pack them off in the direction of a tough armoured unit i.e Land Raider or Leman Russ etc.

The list does have problems; it cannot deal with hordes too well, mass flyers will be a bloody pain and deathstar close combat units will chop them up once they get to grips. Of course Dark Eldar will walk all over them, but that goes without saying. 

I know of two people who run an all biker list, one of those is Ravenwing. I've only played against a pure biker list a few times and never played with one, so the tactics above are just what I would do. There maybe something I've missed or not aware of. 

By the way, all of the above was taken from this previous post Space Marine Biker Army you can find a very lengthy discussion by following that link ;).

Space Marines 'Salamanders' - 2,000 points

HQ

Vulkan He'Stan

Elite

10 x Assault Terminators - 10 x thunder hammers & storm shields

Troops

10 x Tactical Marines w/ Drop Pod - meltagun & multi melta - Sgt w/ combi melta
10 x Tactical Marines w/ Drop Pod - meltagun & multi melta - Sgt w/ combi melta
10 x Tactical Marines w/ Drop Pod - flamer & multi melta - Sgt w/ combi flamer
10 x Tactical Marines w/ Drop Pod - flamer & multi melta - Sgt w/ combi flamer
5 x Scouts - sniper rifles & camo cloaks

Fast Attack

Stormtalon

Heavy Support

Thunderfire Cannon
Thunderfire Cannon

Total: 1,900

There is one big glaring weakness in this list and that is the amount of units deployed (Thunderfires and Scouts), so I would ditch the Scouts (costing 90 points) and use the remaining points to invest in some Guard allies. These guys will make sure you stick around for turn 2 and also the two Techmarines can bolster ruins, spread the blob over multiple ruins to get a 3+ cover save. While on the subject of allies I would ditch the crappy Stormtalon and throw in a Vendetta, it just makes sense. 

Also throw the Techmarines and Thunderfires into the ruins as well, 3+ cover save is nice for artillery :).

This list works like it did before; Pods come down (meltas first) and unleash some pain along with Vulkan while the flamer ones come down after and burn whatever survives. I would like another Drop Pod, I guess you ditch the Hammernators for Sternguard maybe?

The Thunderfires bomb from afar on whatever the meltas pop open while the Guardsmen hold objectives or whatever they do. 

Vendetta is your anti flyer, it will come in and target enemy flyers and enemy tough vehicles.

No doubt there's a few other builds I have missed, though I think these are probably the stronger ones. I think in both cases the above lists would go nicely with Imperial Guard allies; a Primaris Psyker or CCS, 20 man Platoon and a Vendetta.

How are you finding Space Marines in 6th ed? Better thanks to the changes or are they worse off?